By compacting weapons munitions, Xeno Munitions causes the spread to remain tighter during travel and also produces a larger area of detonations upon delivery.
  — In-Game Description 


Xeno Munitions I
Weapon Mass 3% 4%
Spread -25% -50%
AoE Radius +25% +50%
Shield Bypass +25% +30%
Hull XP 11,095 XP 13,378 XP
Applies to Alien
Restricted to Xeno DivisionA.X.I.S.AltairiansUmbra
BLUEPRINT CompleteBlueprint
Tech Lab Required VI VIII
EQUIP ModuleRefit
Time Time 1d 0h 2d 0h
Helium-3 Helium3 3,113,840 4,670,760
Antimatter Antimatter 1,167,690 1,731,535


Xeno Munitions boost Alien weapons by concentrating spread, enlarging explosions and increasing shield bypass. They are restricted to Xeno Division Hulls, A.X.I.S. Hulls and Altairian Hulls.

Surprisingly, it can be stacked with Phased Solenoid.

Strategy and Setup


Xeno Munitions grant a percentage AoE increase; this may not sound like much for Xeno Cluster Missiles and Xeno Seeker Missiles but it makes a huge difference for Xeno Bombardment Torpedoes, causing the explosions to easily damage multiple opponents at once.

Xeno Munitions enables your weapons to hit stationary enemies with much greater accuracy, due to the massive decrease in spread.

This special takes up almost no mass, freeing up space to equip more powerful defenses.


Weapons paired with Xeno Munitions are rather weak against moving targets due to the reduced spread, making them extremely easy to dodge.

The shield bypass bonus is useless at this tier because enemies often have light shields and heavy armor.

Xeno Munitions take a long time to build, which may not be worth it unless you are using Xeno Bombardment Torpedoes or other Alien-type weapons with large explosions by default: the only buff that really counts is the AoE increase.


  • This is the first weapon boost for Alien Weapons.
  • This is also the first that reduces weapon spread.
  • During the April 2017 update, Xeno Munitions got extra spread reduction and was granted a shield bypass effect.