Seeker Missile   Heavy Seeker Missile   Xeno Seeker Missile   Void Seeker Missile

The Void Seeker Missile fires a continuous stream of Void missiles, designed to deal constant damage to ships that come in range.
  — In-Game Description 


Void Seeker Missile I
DPS 284 Vo
Mass 1,453 t
Range 0-3,500 m
Speed 2,500 m/s
AoE Radius 50 m
Firing Cycle C: 0.0 / F: 0.8 / R: 0.2 / N: 5
Restricted to Marauders
Traits Homing
Hull XP 33,894 XP
Prerequisites None
EQUIP ModuleRefit
Time Time 1d 58m
Helium-3 Helium3 12,555,715
Antimatter Antimatter 4,484,183


The Void Seeker Missile is a Seeker Missile specialized for PvP combat, instead dealing Void Damage and taking on a purple coloration. Only Marauder Hulls can equip this weapon.

Strategy and Setup


Void Seeker Missiles are the best anti-squadron weapon for Marauders: their high fire rate and homing ability enables your ships to take out incoming squadrons in a snap, especially when used on a Tyrant.

They are even more lightweight than Xeno Seeker Missiles, making the most out of the limited mass on your ships.

Void Seeker Missiles are not resisted by any non-Marauder player hulls and are therefore effective in almost every PvP situation.


Void Seeker Missiles have a very short range and are extremely vulnerable to kiting tactics. This range cannot be increased by any means other than equipping Scourge Fuel on a Tormentor.

The damage output of this weapon is quite low; even if you max out all of your weapon slots, your DPS will pale in comparison to the other Marauder ship weapons, so it is not recommended to only use this weapon.

Void Seeker Missiles are useless against NPC Targets because they have heavy Void resistance.