Redeemer Missile   Void Redeemer Missile

Medium sized missiles, each with a Void payload, that can launch secondary missiles after detonation.
  — In-Game Description 


Void Redeemer Missile V
DPS 322 Vo
Mass 2,866 t
Range 2,500-4,600 m
Speed 1,500 m/s
Spread 8 deg
AoE Radius 350 m
Firing Cycle C: 0.0 / F: 0.0 / R: 1.6 / N: 1
Traits Split
Restricted to Marauders
Hull XP 46,796 XP
Prerequisites None
EQUIP ModuleRefit
Time Time 23h 10m
Helium-3 Helium3 21,835,414
Antimatter Antimatter 9,552,994


The Void Redeemer Missile is a Redeemer Missile specialized for PvP combat, instead dealing Void Damage and taking on a purple coloration. It is limited to Marauder Hulls.

Strategy and Setup


Similar to other Marauder ship weapons, Void Redeemer Missiles have enhanced mass efficiency over the Xeno Redeemer Missile, allowing your ships to pack a stronger punch.

They also have a long range by default. Used in conjunction with Scourge Fuel, your Tormentors can kite most other ships, even enemy Gladiator Battleships equipped with Void Eclipse Drivers.

Void Redeemer Missiles are not resisted by most player ships, the exception being Marauder Hulls.


Void Redeemer Missiles still suffer from a large minimum range, often exploited by cutters and squadrons. Their damage output pales in comparison to the other Marauder ship weapons, and will almost certainly lose when forced into close combat.

Void Redeemer Missiles are ineffective against NPC Targets due to their resistance to Void Damage.


  • The Void Redeemer Missile's primary and secondary projectiles do a total of 100% and 66.7% DPS respectively.
  • The Void Redeemer Missile was first available in the Black Market.