|Disruptor Ray||Thermal Ray Turret|
|“||The Thermal Ray Turret is a common Energy weapon for base defense. Extremely powerful and fast, but lacks range.||”|
|— In-Game Description|
|Thermal Ray Turret||I||II||III||IV||V|
|Mass||65 t||115 t||200 t||350 t||610 t|
|Firing Cycle||C: 1.0 / F: 1.6 / R: 1.0 / N: 5|
|Module XP||875 XP||1,795 XP||4,540 XP||9,054 XP||14,440 XP|
|Prerequisites|| Previous level of Thermal Ray Turret,|
Coil Driver Turret I
|Arms Lab Required||N/A||I||III||IV||VI|
|Time||N/A||5m 20s||21m 20s||1h 04m||3h 12m|
|Module XP||N/A XP||898 XP||1,419 XP||2,264 XP||3,610 XP|
|Time||8s||32s||2m 08s||6m 24s||19m 12s|
The Thermal Ray Turret is the most basic base weapon, with the first tier already unlocked at the start of the game. They are commonly seen in low-level bases as well as medium-level ones.
It fires bursts of thick yellow bolts at targets with a slight spread.
Strategy and Setup
They are also fairly lightweight, allowing your Combat Modules to equip higher-level armor and shields.
Thermal Ray Turrets have very low range, making them sitting ducks for long-range destroyers and battleships, even when equipped with Focused Apertures V. Many beginners mistakenly only use Thermal Ray Turrets for base defence due to their DPS, allowing snipers to take out their entire base for zero damage. It is advised to mix in some Coil Driver Turrets for protection against snipers.
Unlike most Energy weapons, the projectiles fired from Thermal Ray Turrets do not home in towards their targets, making them easy prey for agile frigates which can dodge the shots at maximum range.
- The Thermal Ray Turret was once called the Heavy Beam Laser, which had been renamed to Thermal Laser Turret.
- Since Disruptor Rays were originally called Beam Lasers, this weapon is technically "Disruptor Ray Turret".
- After recent patches, it is the only turret that costs no Antimatter to equip for all levels.