|Siege Casing||Xeno Siege Casing|
|“||Casing designed for siege warfare, improving projectile speed and targeting module weak points, with protection from oncoming Kinetic damage.||”|
|— In-Game Description|
|Weapon Speed||+1,300 m/s||+1,550 m/s||+1,800 m/s|
|Hull XP||22,306 XP||26,666 XP||30,277 XP|
|Restricted to||Xeno Division, A.X.I.S., Altairians|
|Tech Lab Required||VI||VIII||X|
|Time||6h 00m||12h 00m||18h 00m|
|Time||8m 40s||12m 30s||17m 25s|
The Siege Casing boosts Kinetic weapons by accelerating projectiles and increasing damage to modules, while additionally providing a small amount of Kinetic-resistant health. It is restricted to the Exterminator, Liberator and Inquisitor Destroyers.
Strategy and Setup
Siege Casings are most suited for sniping, enabling your destroyers to deal more damage to enemy modules while also being able to sustain against long-range Kinetic base weapons.
Siege Casings are also useful in fleet combat; the increased projectile speed acts like Iridium Magnets, vastly improving the accuracy of your weapons.
This special has many bonuses yet takes up almost no mass, making it a great choice for your destroyers.
Note that it cannot be stacked with other Siege Casing variants, unlike the Beam Capacitor.
The bonus health has a horrible 1:1 repair to health ratio, considering that other Xeno Division Technologies have that at 0.5 or lower. This means that equipping this special will significantly harm your ships' repair efficiency.
Siege Casings have massive XP value compared to the other Xeno Division specials such as the Beam Capacitor, inflating your fleet level and making you more vulnerable to attack by high-end fleets.