Rupture Beam   Rupture Beam Turret

Rupture Beam   Heavy Rupture Beam   Xeno Rupture Beam

The Rupture Beam has a high charge time, putting out a devastating burst of damage in a focused energy beam.
  — In-Game Description 


Rupture Beam I
DPS 65 En 78 En 90 En
Mass 752 t 903 t 1,054 t
Range 0-2,750 m
Speed 3,000 m/s
Firing Cycle C: 4.0 / F: 1.0 / R: 0.6 / N: 5
Restricted to Xeno DivisionA.X.I.S.AltairiansUmbraPharmakon
Traits BeamPass Through
Hull XP 14,220 XP 16,999 XP 19,301 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VII VIII IX
EQUIP ModuleRefit
Time Time 4h 30m 6h 00m 9h 00m
Helium-3 Helium3 5,215,682 6,389,210 7,562,739
Antimatter Antimatter 2,568,918 3,146,925 3,724,931


The Rupture Beam is a powerful Energy beam weapon that is exclusive to Xeno Division Hulls or better.

It charges up for a long time before firing a translucent pale yellow beam that passes through anything in the way, hitting its intended target.

Strategy and Setup


Rupture Beams have good damage output and cannot be blocked, therefore enhancing your ships' ability to focus fire. Equip Beam Capacitors to reduce their charge time; this also increases the weapon's overall DPS.

Rupture Beams cannot be dodged, allowing them to reliably hit fast ships such as Alien Reapers.


Rupture Beams have short range even with Beam Capacitors equipped, making your ships vulnerable to kiting tactics.

Rupture Beams take very long to charge, resulting in a lot of overkill when targeting one ship at a time. They are also unable to clear squadrons effectively.