The Reverb Ray is designed on the same principles as the ECHO Ray, only it gains energy as it bounces between targets.
  — In-Game Description 


Reverb Ray I
DPS 8 En 13 En 22 En
Max Chain DPS 26 En 47 En 88 En
Mass 128 t 256 t 512 t
Range 0-3,000 m
Speed 3,500 m/s
Chain 3
Chain Distance 3,000 m
Module Damage -20%
Firing Cycle C: 0.0 / F: 0.6 / R: 4.6 / N: 2
Traits HomingPass Through
Restricted to Cruisers
Hull XP 7,275 XP 9,094 XP 10,638 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VII VIII IX
EQUIP ModuleRefit
Time Time 3m 00s 9m 30s 1h 13m
Helium-3 Helium3 8,610 127,481 1,427,888
Antimatter Antimatter 0 6,710 356,972


The Reverb Ray is a potent Energy weapon with a chain ability that amplifies damage with each bounce. It is limited to cruisers.

It fires a thick yellow bolt that ricochetes onto nearby targets in the same manner as the ECHO Ray.

Strategy and Setup


Reverb 1

Reverb Rays allow these cruisers to fend off powerful fleets of battleships

Reverb Rays have great damage potential, dealing over thrice the normal DPS at maximum. They are also incredibly lightweight, allowing the use of more advanced specials, shields, and armor on your cruisers. Make sure to equip Focused Optics or Ionized Optics to open fire sooner.


Reverb Rays have relatively short range, making it easy for battleships to kite you. Equipping Focused Optics or similar specials greatly enhances your ability to fire back at them.

Reverb Rays are very ineffective against a single target due to the low DPS. They are also unable to focus fire properly as the target that gets the most damage is also the target that receives the last bounce, and you cannot directly control it.


  • Each bounce increases the damage output by 10%/20%/30% according to level.
  • In the event trailer, no information was ever shown about this weapon.
  • Originally, weapons could not chain across squadrons, making this weapon extremely weak to them.