NET Torpedo   NET Torpedo Turret

The NET Torpedo Turret (Null Engine Thrust) has been adapted from the supposedly "non-lethal" Explosive weapon previously found only on ships.
  — In-Game Description 


NET Torpedo Turret I
DPS 20 Ex 34 Ex 60 Ex
Mass 492 t 860 t 1,500 t
Range 3,200-8,000 m
Speed 1,100 m/s
AoE Radius 600 m
Spread 10 deg
Stasis Duration 4.0 s
Stasis 40% 55% 70%
Firing Cycle C: 0.0 / F: 0.0 / R: 7.0 / N: 1
Traits Proximity TriggerTrace Detonation
Module XP 4,773 XP 7,462 XP 12,038 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VII VIII IX
EQUIP ModuleRefit
Time Time 1h 55m 10s 5h 45m 40s 17h 16m 50s
Mineral Ore MineralOre 2,508,613 4,834,388 10,038,235
Antimatter Antimatter 442,696 1,611,463 4,302,101


The NET Torpedo Turret is a NET Torpedo suited for usage inside bases.

It fires two red glowing orbs in a set spread, unlike the ship version which only fires one at a time.

Strategy and Setup


NET Torpedo Turrets possess even more range than Arrestor Beam Turrets by default. Their spread also allows them to hit ships other than the intended target, which is very useful against sniper fleets that use decoys to attract fire away from destroyers.

NET Torpedo Turrets can slow the approach of blitz fleets due to their large AoE and spread, impeding multiple ships at once.


NET Torpedo Turrets lack firepower, which is further spread between each of the three torpedoes. Other base weapons must be used to support them when defending against enemy attacks.

They have a large minimum range, making them powerless once an enemy fleet gets too close.

NET Torpedo Turrets also have poor accuracy compared to the hitscan Arrestor Beam Turret and are hence less reliable.


  • The NET Torpedo Turret looks identical to its ship counterpart, the NET Torpedo.