|NET Torpedo||NET Torpedo Turret|
|“||The NET Torpedo Turret (Null Engine Thrust) has been adapted from the supposedly "non-lethal" Explosive weapon previously found only on ships.||”|
|— In-Game Description|
|NET Torpedo Turret||I||II||III|
|Mass||492 t||860 t||1,500 t|
|AoE Radius||600 m|
|Stasis Duration||4.0 s|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 7.0 / N: 1|
|Traits||Proximity Trigger, Trace Detonation|
|Module XP||4,773 XP||7,462 XP||12,038 XP|
|Arms Lab Required||VII||VIII||IX|
|Time||1h 55m 10s||5h 45m 40s||17h 16m 50s|
The NET Torpedo Turret is a NET Torpedo suited for usage inside bases.
It fires two red glowing orbs in a set spread, unlike the ship version which only fires one at a time.
Strategy and Setup
NET Torpedo Turrets possess even more range than Arrestor Beam Turrets by default. Their spread also allows them to hit ships other than the intended target, which is very useful against sniper fleets that use decoys to attract fire away from destroyers.
NET Torpedo Turrets can slow the approach of blitz fleets due to their large AoE and spread, impeding multiple ships at once.
NET Torpedo Turrets lack firepower, which is further spread between each of the three torpedoes. Other base weapons must be used to support them when defending against enemy attacks.
They have a large minimum range, making them powerless once an enemy fleet gets too close.
NET Torpedo Turrets also have poor accuracy compared to the hitscan Arrestor Beam Turret and are hence less reliable.
- The NET Torpedo Turret looks identical to its ship counterpart, the NET Torpedo.