|Ion Modulator||Ion Recharger|
|Ion Recharger||Xeno Ion Recharger|
|“||The Ion Recharger allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor.||”|
|— In-Game Description|
|Module XP||2,008 XP||3,188 XP||4,177 XP||5,061 XP||5,872 XP|
|Prerequisites||Previous level of Ion Recharger|
|Tech Lab Required||V||VII||VIII||X||X|
|Time||2h 48m 20s||7h 33m 20s||1d 4h 05m 00s||4d 8h 30m 00s||8d 9h 36m 40s|
|Module XP||502 XP||797 XP||1,045 XP||1,266 XP||1,468 XP|
|Time||33m 20s||1h 30m 00s||5h 36m 40s||20h 53m 20s||1d 16h 20m|
The Ion Recharger is the base counterpart of the Ion Modulator.
Strategy and Setup
Ion Rechargers vastly improve the effectiveness of your weapons against shields, preventing enemies from recharging their shields in combat.
Like the ship version, Ion Rechargers are most efficient at level I.
Ion Rechargers, like Focused Apertures, take up a lot of mass - almost equal to the percentage increase in shield damage. Therefore, they are only marginally useful even against heavily-shielded targets.
To make things worse, most base attackers have massive armor designed to soak up damage with minimal repair time and XP. This means that Ion Rechargers can actually harm your damage output due to their penalty to health damage.