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Beam Capacitor   Xeno Beam Capacitor


Fusion Xeno technology with a Beam Capacitor further reduces charge time of Alien weapons. This process has an added effect which disrupts enemy squadrons.
  — In-Game Description 

Stats[]

Xeno Beam Capacitor I
XenoBeamCapacitor1
II
XenoBeamCapacitor2
SPECIFICATIONS Notepad
Weapon Mass 4% 5%
Charge Time -20% -30%
Damage to Squadrons +15% +30%
Hull XP 11,095 XP 13,378 XP
Applies to Alien
Restricted to Xeno DivisionA.X.I.S.AltairiansUmbra
BLUEPRINT CompleteBlueprint
Tech Lab Required VI VIII
EQUIP ModuleRefit
Time Time 1d 0h 2d 0h
Helium-3 Helium3 7,784,600 9,341,520
Antimatter Antimatter 2,919,225 3,503,070


General[]

The Xeno Beam Capacitor is an advanced version of the Beam Capacitor that targets Alien weapons instead. Rather than increasing weapon range, this special grants bonus damage against squadrons.

Strategy and Setup[]

Advantages[]

Xeno Beam Capacitors can greatly reduce the charge time of weapons, enabling your Alien-type beams such as Xeno Rupture Beams to achieve maximum damage.

Xeno Beam Capacitors enable your weapons to dispatch incoming squadrons quicker; this may be useful for Xeno Cluster Missiles, Xeno Seeker Missiles and other anti-squadron weapons.

Disadvantages[]

Xeno Beam Capacitors further extend your refit time to almost a month, considering that you have to equip Xeno weapons to get any benefit from this special.

Trivia[]

  • The Xeno Beam Capacitor's squadron damage bonus is considered worthless by many players, as they believe that it only works with the Xeno Rupture Beam.

Gallery[]


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