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The Blast Shield is a ship shield that takes reduced damage from Explosive weapons and recharges to full strength over time.
  — In-Game Description 

Stats[]

Blast Shield I
BlastShield1
II
BlastShield2
III
BlastShield3
SPECIFICATIONS Notepad
Mass 50 t 300 t 900 t
Energy 100 600 1,800
Defense 90%
Resists 50% Explosive
Shield Recharge 10 energy/s 60 energy/s 180 energy/s
Recharge Delay 3 s
Hull XP 391 XP 2,683 XP 9,056 XP
BLUEPRINT CompleteBlueprint
Farming Tier VEGA Tier I VEGA Tier I VEGA Tier III
Pieces 4 5 6
Prerequisites Shockwave Shield III Shockwave Shield IV Shockwave Shield V
EQUIP ModuleRefit
Time Time 1m 30s 8m 30s 1h 36m
Helium-3 Helium3 1,540 270,954 2,376,045
Antimatter Antimatter 0 30,106 792,015
REPAIR Repair
Time Time 1m 40s 10m 00s 30m 00s


General[]

The Blast Shield is an advanced Explosive ship shield that can start replenishing its energy reserves after several seconds without interruption.

Note that once fully depleted, the shield is useless for the remainder of the battle and cannot recharge.

Strategy and Setup[]

Advantages[]

Blast Shields can potentially block massive amounts of damage, provided that they get the chance to regenerate after each volley.

Regenerating shields are excellent for shield-switching tactics, where a healthy ship protects a damaged ship (most commonly through ship blocking), buying time for the damaged ship to fully regain its shields. They are also good for intermittent combat such as sniper attacks and battleship fights, where shields often get the chance to regenerate between each round.

Disadvantages[]

Blast Shields have poor mass efficiency compared to the Shockwave Shield without the chance to recharge. Therefore, if your fleet is designed to blitz enemy ships or otherwise engage them in close combat, it is not recommended to use this shield as the enemy can easily overwhelm them in a single volley.

Trivia[]

Gallery[]


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