|Fighter Squadron||Fighter Wing|
|“||The Fighter Squadron is made up of fast, close-range ships. They are equipped with Energy weapons for high burst damage. Squadrons are only usable with carriers [sic].||”|
|— In-Game Description|
|Mass||390 t||545 t||765 t|
|Flight Time||15 s|
|Hull XP||4,610 XP||6,782 XP||10,043 XP|
|Prerequisites||Disruptor Ray V|| Fighter Squadron I,|
Polaron Ray II
| Fighter Squadron II,|
Polaron Ray IV
|Time||11h 38m||1d 12h 51m||3d 15h 35m|
|Module XP||2,305 XP||3,391 XP||3,362 XP|
|Time||31m 30s||1h 28m||3h 20m|
It dives directly towards its targets, firing tiny yellow bolts upon arrival.
Strategy and Setup
In comparison to other squadrons, Fighter Squadrons are the fastest and lightest. Their high speed allows them to reach their targets faster, and retreat more quickly when destroyed or depleted.
In comparison to conventional ship weapons, squadrons have a far longer range of engagement. Players with squadrons occupy a tactically advantageous position over those who don't, as they can strike first, often dictating how the battle will flow. Opponents without adequate squadron defense will be taken out before they even reach your fleet.
Fighter Squadrons have low health, meaning that they are often heavily damaged before even reaching their targets. To add insult to injury, they have a short flight time and so can only inflict limited damage before having to refuel.
- The Fighter Squadron was the first-ever squadron introduced, seen on the Ragnarok Carrier in Martial Law.
- According to lore, the player escaped from VEGA Federation's clutches inside a Fighter Squadron.
- The Fighter Squadron is tied with the Gladiator Swarm and Hunter Swarm for the fastest player-obtainable ship squadron.