Fighter Squadron   Fighter Wing

The Fighter Squadron is made up of fast, close-range ships. They are equipped with Energy weapons for high burst damage. Squadrons are only usable with carriers [sic].
  — In-Game Description 


Fighter Squadron I
DPS 56 En 78 En 110 En
Mass 390 t 545 t 765 t
Flight Time 15 s
Scramble 7,500 m
Speed 2,000 m/s
Health 500
Hull XP 4,610 XP 6,782 XP 10,043 XP
RESEARCH ArmsLabResearch
Prerequisites Disruptor Ray V Fighter Squadron I,
Polaron Ray II
Fighter Squadron II,
Polaron Ray IV
Time Time 11h 38m 1d 12h 51m 3d 15h 35m
Helium-3 Helium3 3,066,480 8,721,920 19,492,800
Antimatter Antimatter 340,720 2,180,480 6,497,600
Module XP 2,305 XP 3,391 XP 3,362 XP
EQUIP ModuleRefit
Time Time 31m 30s 1h 28m 3h 20m
Helium-3 Helium3 613,566 1,744,728 3,899,018
Antimatter Antimatter 68,174 436,182 1,299,673


The Fighter Squadron is the most basic ship squadron. It can be researched in the Arms Lab.

It dives directly towards its targets, firing tiny yellow bolts upon arrival.

Strategy and Setup


In comparison to other squadrons, Fighter Squadrons are the fastest and lightest. Their high speed allows them to reach their targets faster, and retreat more quickly when destroyed or depleted.

In comparison to conventional ship weapons, squadrons have a far longer range of engagement. Players with squadrons occupy a tactically advantageous position over those who don't, as they can strike first, often dictating how the battle will flow. Opponents without adequate squadron defense will be taken out before they even reach your fleet.


Fighter Squadrons have significantly less range than Bomber Squadrons and Interceptor Squadrons, allowing other carriers to kite those equipped with this squadron.

Fighter Squadrons have low health, meaning that they are often heavily damaged before even reaching their targets. To add insult to injury, they have a short flight time and so can only inflict limited damage before having to refuel.