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Beam Capacitor   Xeno Beam Capacitor


Pulsating direct current through the capacitor results in increased range and reduced charge time for Energy weapons.
  — In-Game Description 

Stats[]

Beam Capacitor I
BeamCapacitor1
II
BeamCapacitor2
III
BeamCapacitor3
SPECIFICATIONS Notepad
Weapon Mass 3% 4% 5%
Range +750 m +970 m +1,200 m
Charge Time -10% -15% -20%
Hull XP 6,691 XP 7,999 XP 9,083 XP
Applies to Energy
Restricted to Xeno DivisionA.X.I.S.AltairiansUmbraPharmakon
BLUEPRINT CompleteBlueprint
Tech Lab Required VI VIII X
EQUIP ModuleRefit
Time Time 6h 00m 12h 00m 18h 00m
Helium-3 Helium3 3,113,840 4,670,760 6,227,680
Antimatter Antimatter 1,167,690 1,751,535 2,335,380


General[]

The Beam Capacitor boosts Energy weapons by extending range and reducing charge time. It is restricted to Xeno Division Hulls, A.X.I.S. Hulls and Altairian Hulls.

Strategy and Setup[]

Advantages[]

Beam Capacitors are incredibly lightweight, taking up minimal space on your ships while providing a range increase comparable to that of Focused Optics.

They reduce the charge time of your weapons, which effectively increases the DPS of beam weapons because the firing cycle is shortened while the damage per shot remains unchanged. The longer the charge time with respect to the complete firing cycle, the greater the bonus.

When paired with Arrestor Beams on battleships, they can start impeding enemy ships sooner, enhancing your kiting capability.

Disadvantages[]

Beam Capacitors are only designed for beam weapons; the vast majority of other ship weapons do not benefit from the charge time increase, although this special is still much more mass efficient than Focused Optics.

Trivia[]

  • This is the first weapon boost that reduces the charge time of a weapon.

Gallery[]


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